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	<title>Here Come The Dead &#187; Category &#187; Oculus Connect</title>
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	<link>http://www.herecomethedead.com</link>
	<description>A Game by Gnometech Inc.</description>
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		<title>Here Come The Dead at Oculus Connect 1</title>
		<link>http://www.herecomethedead.com/2014/09/20/here-come-the-dead-at-oculus-connect-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=here-come-the-dead-at-oculus-connect-1</link>
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		<pubDate>Sat, 20 Sep 2014 14:42:30 +0000</pubDate>
		<dc:creator><![CDATA[Gnometech]]></dc:creator>
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		<category><![CDATA[Oculus Connect]]></category>

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		<description><![CDATA[Oculus Connect 1 was held at the end of September at the Loews Hollywood Hotel.  It was a great chance to mingle with other virtual reality developers and share our projects.  On Saturday night we were able to give a demo of Here Come The Dead to the Oculus Developer Relations group. The lead up [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Oculus Connect 1 was held at the end of September at the Loews Hollywood Hotel.  It was a great chance to mingle with other virtual reality developers and share our projects.  On Saturday night we were able to give a demo of Here Come The Dead to the Oculus Developer Relations group.</p>
<p><img class="aligncenter" src="http://www.gnometech.com/wp-content/uploads/2014/09/OculusConnect2014-03.jpg" alt="OC1 demo of HCTD" width="800" height="600" /></p>
<p>The lead up to this was a 3 week crunch to get <em>Here Come The Dead</em> up to the same level we showed at DigiFest 2014 in May, but this time using UE4.  As this ended up being the last demo of the night, we were able to make use of the conference hardware to show off the demo to some OC1 attendees until they kicked us out, as seen above.</p>
<p>We look forward to the next Oculus Connect!</p>
<p>&nbsp;</p>
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